The Skunk'd Rule Vault: Unleashing Creativity, One Rule at a Time!

Welcome to the heart of SKUNK’D—our ever-evolving Rule Vault! Here, you'll find the carefully crafted and delightfully chaotic rules that have shaped SKUNK’D into the thrilling, tail-raising game it is today. From classic staples to the wild twists that keep us on our toes, these are the rules that have stood the test of game night.

But remember, SKUNK’D is all about growth and adaptation! We’re always on the hunt for fresh and funky rule ideas. If inspiration strikes, let your inner rule-maker shine and send us your suggestions. Who knows? Your idea could skulk its way into the next version of SKUNK’D!

Let’s keep the streak alive—happy rule-making!

countdown

  • Devoid of Reason - Chaos

    Before rolling for the last time, a player must announce “Countdown”. They must then roll a 6, 5, 4, 3, 2, Skunk in consecutive rolls, keeping one die per roll. If successful that player instantly WINS the game!

  • Recharging our skunk spray…will update soon…

extreme

  • Devoid of Reason - Chaos

    All players on their turn may continue rolling until they have SKUNK’D, and still move all points from their den onto the board! No min. to get on the board, and you may want to play to 20,000.

  • Recharging our skunk spray…will update soon…

mega+

  • Slightly Silly - Value

    Mega rules apply to 5‘s and skunk’s (in addition to 2’s, 3’s, 4’s, & 6’s). Additional 5‘s are worth 500 and additional skunk’s are worth 1,000. Mega doubling also applies.

  • Recharging our skunk spray…will update soon…

mulligan

  • Slightly Silly - Spray

    A player may proclaim Mulligan to get a good old fashioned do over! Each player may claim one Mulligan per game. The Mulligan can be called anytime!

  • Recharging our skunk spray…will update soon…

pungent

  • Devoid of Reason - Value

    A Scent-sational score of 2,000+ is worth double! An Odorific score of 5,000+ is worth triple! You’ll want to play to at least 20,000.

  • Recharging our skunk spray…will update soon…

six, two, & even

  • Slightly Silly - Spray

    On any given roll a player may change any 6’s they have rolled to 2’s or change any 2’s they have rolled to 6’s. Each player may use this rule once per game.

  • Recharging our skunk spray…will update soon…

slow boat

  • Slightly Silly - Value

    When a player rolls six skunk‘s or 5’s, one at a time, they receive 5 times the value of the six dice. Ex. Four 5’s and Two skunk‘s = 400 pts. times 5 for a total of 2,000 pts.!

  • Recharging our skunk spray…will update soon…

stripes+

  • Slightly Silly - Value

    When a player rolls Stripes (3 pairs) that are numerically consecutive, such as 3’s, 4’s, & 5’s, they get a whopping 3,000 points instead of the measly 1,000!

  • Recharging our skunk spray…will update soon…

stinky super skunk’d

  • Devoid of Reason - Chaos

    When a player has Super SKUNK’D (rolled 6 dice with none of them scoring) the player’s score on the board resets to ZERO! This player can now start dreaming about their epic comeback!

  • Recharging our skunk spray…will update soon…

single cinco

  • Slightly Silly - Value

    When a player rolls six 5’s, one at a time, they receive a score of 3,000 points!

  • Recharging our skunk spray…will update soon…

"Help us add to the legacy of Skunk'd by sharing your creative rule ideas—let's keep the tradition alive and thriving for generations to come!"