Final Official 2024.07.09
Game Rules - Multiplayer Version
Players: 2 to 999
Ages: 8+
To Play: 10- 25 min
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When Warren & Evie Johnson first introduced the family to Johnson Family Dice in the 1980's, whenever someone failed to score on a roll, Evie would say, "You skunked! So sad, too bad." So, when it came time to share our game with the world, it was an easy call to name this game SKUNK'D!
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Warren Johnson played dice with a friend name Ivanowski. Ivanowski's Rule was to stop rolling once he collected 350 points in his den. Ivanowski is no longer living but his rule lives on. It is believed that when a player ignores Ivanoswki's Rule, it causes the player to skunk and begin emitting a skunk-like aroma.
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Johnson Family Dice players who have squandered a considerable number of hours of their lives playing Johnson Family Dice, the precursor to the modern game of SKUNK'D! By the way, we decide who goes first by any method our stinkin' hearts desire and you can too!
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When a player has failed to score on a roll. The odds of skunking on a 4-dice roll are about 1 in 8; the odds of skunking on a 5-dice roll are about 1 in 13.
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A player has failed to to score on a 6-dice roll. Much groaning and gnashing of teeth shall immediately commence. Players are advised to look away! The odds of this happening are about 1 in 43.
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When a player fails to get on the board at all in an ENTIRE GAME, they have been STUMP’D! and they are exiled to the SKUNK STUMP. To date, there have only been a handful of recorded incidents of a player failing so dramatically; the feat was first accomplished by two Johnson’s – Cory and Ken.
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Shouted when there’s a whole lot of skunking going on.
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In Johnson Family Dice, where pairs are scoring dice whenever it would allow the player to pick up all 6 dice and continue rolling. Legend has it that Warren Johnson invented the rule while visiting daughter Cheryl & son-in-law Will in the State of California. In SKUNK’D, we call this a ‘Carbuncle.’
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Describes the basic rules of Johnson Family Dice where M= Mega, C^2= Double California and E= Elizabeth as these were her favorite set of rules.
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Shouted by a player upon rolling three-of-a-kind or better in any single roll. Fist-pumping and a little jiggle are also considered proper SKUNK’D etiquette.
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In South American folklore, a Carbuncle is a small elusive animal possessing a brilliant gemstone and magical powers. In SKUNK’D, we affectionately refer to the Eastern Spotted Skunk, famous for its magical handstands, as a Carbuncle! In SKUNK’D, pairs are Carbuncles worth 250 points whenever a player can use them to fill their den, then pick up all 6 dice and continue rolling!
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Exclaimed whenever a player decides to stop rolling, take the score in their den and put it on the scoreboard. This is particularly important when a player fills their den for the 1st time – which is required when attempting to get on the board for the first time.
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Scoring dice are set aside (in their Skunk Den) by a player during their turn. They have a scoring value but they don’t count toward the player’s total score until the player declares, “Put it on the Board!”
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This is not something we shout. Putting your score in the den happens ALL THE TIME. Could you imagine how monotonous and annoying that would be?
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A SKUNK’D Sequence begins when a player rolls all six dice and ends when the player has scored on all six dice “…and Rolling!” There is a direct correlation between how many rolling sequences you can complete and how high your score goes!!
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Once a player has six scoring dice, this ends one rolling sequence and begins the next. The player announces his or her score “…and Rolling!” When a player rolls, for example, three 2’s and then rolls a 5 and two 4’s, the player shall declare, “500 and Rolling!” All players are encouraged to join in loudly on the “…and Rolling!” part!
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Hands down, the most pungent spray in the animal kingdom belongs to the Polecat! When Europeans arrived in the Americas they mistook skunks for polecats.
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A score of 2,000 points or more in one turn.
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A score of 5,000 points or more in one turn.
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At a major theme park, the Johnson family took a boat that ran aground before reaching its destination, inspiring the Slow Boat Rule.
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James was slowly floating on an inflatable raft when it hit him (maybe it was lightning, maybe it was a pine cone). The Slow Float Rule, eventually renamed “Single Cinco,” was born.
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This is an old horseracing term, however, most famously, Dick Tracy would sign off on his radio by stating, “Six, two and even, over and out.” The phrase has also famously been used in an episode of ‘Father Knows Best,’ by Humphrey Bogart in The Maltese Falcon, on the label of bottles of Robinade lemonade and by former Boston manager Joe Morgan after Red Sox’ victories. In SKUNK’D, it best translates to, “All is well!”
SKUNK’D ETIQUETTE
The Language and the Lore
“SKUNK’D isn’t a game, it’s an experience. To properly appreciate SKUNK’D, you MUST respect it and you MUST allow yourself to be absorbed into it.”
-Anonymous
NAME THAT SKUNK!
Our Odor-able Skunk Mascot, sadly, has no name. Can you help us name our skunk? Write to us with your name suggestions and we’ll pick a winner!