Final Draft 2024.01.03

Game Rules- Multiplayer Version

Players: 2 to 999

Ages: 8+

To Play: 10- 25 min

Before play: Each player rolls six dice. The player with the most Skunks goes first and SETS THE GAME RULES. If playing multiple games of SKUNK'D in one session, the winner of the previous game sets the rules for the next. The rule-setting player places their chosen Slightly Silly and Devoid of Reason rule cards from the SKUNK’D deck face up on the table for all to see. 

To play: Each player, in turn, starts by rolling six dice. Each of you must first collect at least 500 points “in your den” to put your score “on the board.” After this, any number of points in your den can be put on the board. On each roll you must put at least one scoring die in your den. You may then either a) end your turn and put your score on the board, or b) continue rolling the remaining dice. Upon rolling six scoring dice, that “rolling sequence” ends; you must pick up all dice and roll again, aka “…and rolling!” If you fail to roll at least one scoring die, on your first roll or any roll, you have SKUNK’D and you lose any points in your den for that turn; pass the dice to the player on your left.   

To win: When the first player reaches or exceeds 10,000 points, overtime SKUNK’D begins! Play continues to the left. A player who surpasses the leader's score becomes the new leader. Players failing to surpass the leader are out. The last remaining player wins the game of SKUNK’D!

Basic Scoring Rules: Use your Official SKUNK’D Multiplayer Scorepad or ask your waiter for an extra napkin. Place the Stink Sheet on the table to remind all players of the basic rules. Your objective is to roll scoring dice, as follows: 

Single scoring dice: Rolling a Skunk = 100 points and 5 = 50 points 

Mega scoring dice: Rolling three of a kind or better is a “Mega” and is scored:

3-dice Mega: 2s= 200 3s= 300 4s= 400 5s= 500 6s= 600 Skunks= 1,000 4-dice= x2 5-dice= x4 6-dice= x8 Double Mega in one roll= x2 

Once a player has a Mega in 2s, 3s, 4s or 6s in their den, rolling any other die matching the Mega in their den during that rolling sequence is a scoring die! The player scores 100 times the face value of the die. Each additional die of the same face value in the same roll doubles that score. Ex. 1: You have three 3s in the den, worth 300, and roll two more 3s. The 4th 3 is worth 300, the 5th 3 is worth 600. You then roll another 3 with the remaining die. The 6th 3 is worth 300 for a total of 1,500 and rolling! Ex. 2: You have four 6s in the den, worth 1,200, and roll two more 6s. The 5th 6 is worth 600, the 6th 6 is worth 1,200 for a total of 3,000 and rolling! Ex. 3: You roll three Skunks and three 4s. This is a Double Mega worth 1,400 times 2 for a total of 2,800 and rolling!

Carbuncle scoring dice: Rolling a pair of 2s, 3s, 4s or 6s that lets you pick up all six dice and continue rolling is a “Carbuncle” worth 250 points. Rolling two such pairs is a “Double Carbuncle” worth 500 points. Ex. 1: With three 3s in the den, worth 300, you roll a Skunk, worth 100, and two 4s, worth 250, for a total of 650 and rolling! Ex. 2: With two 5s in the den, worth 100, you roll two 2s & two 6s, worth 500, for a total of 600 and rolling

Stripes: Rolling three pairs in one 6-dice roll= 1,000 and rolling!

Stinkin' Polecat: Rolling Skunk-2-3-4-5-6 in one 6-dice roll= 1,500 and rolling!

Single SKUNK: Rolling six Skunks one at a time= 6,000 and rolling! That’s odorific! A player must put exactly one Skunk in their den on each roll. Note: If you roll multiple Skunks on any roll, you must put only one in the den to continue to pursue the Single SKUNK bonus. 

Super SKUNK’D: Whenever a player skunks on a 6-dice roll they have “Super SKUNK’D!” and must don the SKUNK’D Super Stinker Headband (or a kitchen pot, dunce hat or Dan’l Boone cap) and wear it until the next 6-dice skunk. So sad, too bad.

Out of Bounds: If a player rolls one or more dice off the rolling surface or if any dice come to rest on top of each other, the player must re-roll all the dice used for that roll. If six dice stack perfectly on top of each other, all players must celebrate with a ‘Skunk Stack Dance’ before resuming play.

Don’t forget that there are numerous variations to the basic game! Play using just the basic rules or add as many Elective Rules as you wish. The more rules -- and the CRAZIER the rules -- the better! 

Final Draft 2024.01.03

Game Rules- Solo Version

Players: 1 or share the fun

Ages: 8+

To Play: 5- 10 min

To play: Select your rules and start by rolling six dice. On each turn, you must score at least 1,000 points to put it on the board. Once you have 1,000 or more in your den, you may choose to end your turn and put your score on the board or continue rolling. If you fail to score on any roll, you have SKUNK’D, earn no points for your turn and lose one SKUNK Life. Unlike a cat, which has 9 lives, a SKUNK has six. Each time you’ve SKUNK’D, you earn a letter, in order, S, K, U, N, K, then finally D.

To win: The game ends when you have squandered all six lives. Your mission, should you choose to accept it, is to post the highest score possible, then try to beat it! 

Scoring categories are:

ZERO Points: STUMP’D 50- 4950: Stinker SKUNK >5000: Slick SKUNK >10000: Superior SKUNK >20000:Scent-sational SKUNK 

High Score in any Category: You make the SKUNK’D STAR SHOWCASE! 

Basic Scoring Rules: Use your Official SKUNK’D Single-player Scorepad or borrow a sheet from your toilet paper roll. The same basic multiplayer game rules apply. Place the Stink Sheet and your chosen Slightly Silly and Devoid of Reason rule cards from the SKUNK’D deck on the table to refresh your memory during play.

Skunk= 100 5= 50 Single SKUNK= 6,000

Mega: 2s= 200   3s= 300   4s= 400   5s= 500   6s=600   Skunks=1,000   4-dice= x2   5-dice= x4   6-dice=x8   Double Mega in one roll= x2

Carbuncle: Single= 250 & Double= 500 …and rolling

Stinkin' Polecat: Skunk-2-3-4-5-6= 1,500 Stripes: 3 pairs= 1,000

Once you roll 6 scoring dice, that rolling sequence ends; you MUST pick up all 6 dice and continue rolling.

Don’t forget that there are numerous variations to the basic game! Play using just the basic rules or add as many of the Elective Rules as you wish which for Solo SKUNK’D include: Mega Plus (M+), Single Cinco (5), Slow Boat ( | ), Stripes Plus (S+), Six, Two and Even (6<->2) & Pungent (P).