Frequently Asked Questions

  • A: Yes! The three 6’s is a great Mega worth 600! The roll of a 5 is worth 50. Then, finally, the roll of a Skunk and a 5 is worth 150 for a total score of 800 and rolling! You must pick up all six dice and roll. Go for a big score… just don’t skunk!

  • A: We call it a ‘Carbuncle,’ worth 250 points, when a player, with one or more scoring dice in their den, rolls a pair of 2s, 3s, 4s or 6s that allows them to pick up all dice ‘and rolling!’

  • A: We call it a ‘Double Carbuncle,’ worth 500 points, when a player, with one or more scoring dice in their den, rolls two pairs in 2s, 3s, 4s or 6s that allows them to pick up all dice ‘and rolling!’

  • A: When a player rolls three pairs in one roll, this is Stripes worth 1,000! Don’t mistakenly score it as two Skunks worth 200, two 5s worth 100 and a Carbuncle worth 250. Three pairs in one roll, regardless of whether or not they include Skunks or 5s, are ALWAYS worth 1,000 points.

  • A: The Skunk is worth 100, the two 5s are each worth 50 and the two 6s are a Carbuncle worth 250 for a total of 550 points and rolling! Don’t mistakenly score the two 5s as a Carbuncle worth 250. Carbuncles and Double Carbuncles only happen when you roll pairs of non-scoring dice. Skunks and 5s are scoring dice by themselves so would not be considered Carbuncles.

  • A: The Mega in 6’s in your den is worth 600. When you pick up the remaining three dice and roll, let’s say you get three more 6’s. The 1st 6 is worth 600, the 2nd 6 is worth double that, or 1,200, and the 3rd 6 is worth double again, or 2,400, for a total of 4,800 and rolling! Or,

    …let’s say you roll two more 6’s on your 2nd roll, then another 6 on your 3rd roll. The 1st 6 is worth 600, the 2nd 6 is worth double that, or 1,200, and the 3rd 6, because it’s on your next roll, is worth 600 for a total of 3,000 and rolling! Or,

    …let’s say you roll one more 6 on your 2nd roll, then two more 6’s on your 3rd roll. The 1st 6 is worth 600, the 2nd 6, because it’s on your next roll, is worth 600 and the 3rd 6 is worth 1,200 for a total of 2,400 and rolling! With a big score in your den, you might be tempted to stop BUT, remember, you must pick up all six dice and roll at least one more time before you can put your score on the board.

  • Mega rules apply when a player rolls three of a kind or better in Skunk’s or 5’s (in addition to 2’s, 3’s, 4’s and 6’s) and then rolls another matching die. Additional Skunk’s are worth 1,000 and additional 5’s are worth 500 with the same multipliers as applied under Mega rules.

  • A: When a player rolls six 5’s, one at a time, they receive 10 times the total for a score of 3,000. A Single Cinco is achieved in the same manner as a Single SKUNK. This is James’ creation and his favorite rule.

  • A: When a player rolls six Skunk’s or 5’s, one at a time, they receive 5 times their score. They must put exactly one Skunk or one 5 in the den on each roll.

  • A: We call it ‘Stripes’ when a player rolls two triples (three of a kind) or three pairs in one 6-dice roll. Super Stripes happens when the pairs or triples are numerically consecutive, such as 3’s, 4’s & 5’s, or Skunk’s & 2’s. A Super Stripes roll is worth 3 times the total points earned.

  • A: In SKUNK’D, as in golf, a player claims a Mulligan to get a ‘do over.’ Each player may claim one Mulligan per game by picking up the dice they just rolled and giving it another go.

  • A: One time during the course of a game, each player may, upon their roll, swap 6s for 2s or 2s for 6s. For example, a player could roll 6-6-2, swap the 2 for a 6 and take 600 points in the den. In horse racing, bookies used say this to indicate that a horse was 6-1 to Win, 2-1 to Place and even money to Show; this was considered a “good bet.”

  • A: A player continues to roll until they skunk. In Extreme, the player keeps the total they had in their den before they SKUNK’D and puts it on the board. A player need not score at least 500 to get on the board. You may wish to play to 20,000. This is a fun option for young kids as it takes most of the decision-making out of the game. This is Mandy’s creation and her favorite rule.

  • A: When a player gets a Scent-sational score -- 2,000 or more -- in a turn, their score is doubled. When a player gets an Odorific score -- 5,000 or more points -- in a turn, their score is multiplied by 3. When employing these scoring rules, we recommend games be played to 20,000.

  • A: When a player has Super SKUNK’D, under the Stinky Super SKUNK’D Rule, the player’s total score resets to ZERO. The player may continue to play, albeit with a diminished chance of winning. This is Dusty’s creation and his favorite rule.

  • A: This rule is only used at the end of a game when a player feels they have fallen hopelessly behind and must take desperate action to win. The player must declare their attempt Countdown BEFORE they start their turn. If they then roll, in order, a 6, 5, 4, 3, 2, then, finally, a Skunk in consecutive rolls, the player instantly WINS THE GAME! The player must keep exactly one die on each roll. Should they fail to accomplish the feat, all players may raise a stink over their misfortune.

  • A: Go to the ‘Contact Us’ page to ask us any additional questions you have that you would like us to answer here.

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